SCENE: Intro
arrow_left
BACKGROUND
arrow_left
When program started
Set variable _ to _
Set variable _ to _
Set variable _ to _
Set variable _ to _
ACTORS AND OBJECTS
arrow_left
When program started
Place at X: _ Y: _
When tapped
Set variable _ to _
Start scene _
arrow_left
When program started
Place at X: _ Y: _
When tapped
Set variable _ to _
Start scene _
SCENE: Island
arrow_left
BACKGROUND
arrow_left
When program started
Next look
Set variable _ to _
If _ is true then
Clear User List
Add Item to User List
End If
If _ is true then
Add Item to User List
Add Item to User List
Add Item to User List
Add Item to User List
Add Item to User List
Add Item to User List
Add Item to User List
Add Item to User List
Add Item to User List
Add Item to User List
Add Item to User List
Add Item to User List
Add Item to User List
Add Item to User List
Add Item to User List
Add Item to User List
Add Item to User List
Add Item to User List
Add Item to User List
End If
Set variable _ to _
Set variable _ to _
Show variable _ at X: _ Y: _
Broadcast
When I receive _
If _ is true then
Start scene _
Else
Broadcast
End If
Change variable _ by _
Set variable _ to _
Set variable _ to _
Set variable _ to _
Broadcast
Set variable _ to _
Broadcast and wait
For Variable From To Brick
Set variable _ to _
Set variable _ to _
Set variable _ to _
If _ is true then
Create clone of _
End If
If _ is true then
Set variable _ to _
Create clone of _
End If
If _ is true then
Create clone of _
End If
If _ is true then
Create clone of _
End If
If _ is true then
Create clone of _
Change variable _ by _
End If
If _ is true then
Broadcast
End If
End of loop
When screen is touched
If _ is true then
Stop Script
End If
Set variable _ to _
Set variable _ to _
Hide variable _
Repeat until _ is true
Set variable _ to _
Set variable _ to _
End of loop
If _ is true then
Set variable _ to _
End If
Set variable _ to _
Show variable _ at X: _ Y: _
Show variable _ at X: _ Y: _
Show variable _ at X: _ Y: _
If _ is true then
Broadcast
End If
When I receive _
Set variable _ to _
For Variable From To Brick
Set variable _ to _
If _ is true then
Set variable _ to _
End If
End of loop
Set variable _ to _
ACTORS AND OBJECTS
arrow_left
When program started
Place at X: _ Y: _
When I start as a clone
Place at X: _ Y: _
When I receive _
If _ is true then
Start sound
Set variable _ to _
Next look
Wait _ second(s)
Next look
Wait _ second(s)
Next look
End If
When I receive _
Delete this
arrow_left
When program started
Place at X: _ Y: _
When I start as a clone
Place at X: _ Y: _
When I receive _
If _ is true then
Start sound
Broadcast
End If
When I receive _
If _ is true then
Set variable _ to _
Delete this
End If
arrow_left
When program started
Place at X: _ Y: _
When I start as a clone
Place at X: _ Y: _
When I receive _
If _ is true then
Start sound
Set variable _ to _
Wait _ second(s)
Next look
Wait _ second(s)
Next look
Wait _ second(s)
Next look
End If
When I receive _
Delete this
arrow_left
When program started
Place at X: _ Y: _
When I start as a clone
Place at X: _ Y: _
When I receive _
If _ is true then
Change variable _ by _
Broadcast and wait
Wait _ second(s)
Start scene _
End If
When I receive _
Delete this
arrow_left
When program started
Set variable _ to _
Hide
When I receive _
Place at X: _ Y: _
Show
When I receive _
Broadcast
When I receive _
Set variable _ to _
Broadcast
Repeat until _ is true
Set variable _ to _
Set variable _ to _
Set variable _ to _
Set variable _ to _
Set variable _ to _
Broadcast and wait
If _ is true then
Set variable _ to _
Glide _ second(s) to X: _ Y: _
Show variable _ at X: _ Y: _
Show variable _ at X: _ Y: _
If _ is true then
Broadcast
Start sound
Wait _ second(s)
Start scene _
Stop Script
End If
End If
End of loop
If _ is true then
Set variable _ to _
Else
Start sound
Say _ for _ seconds
Set variable _ to _
Change variable _ by _
Change variable _ by _
Set variable _ to _
Broadcast
End If
When I receive _
Clear User List
If _ is true then
Add Item to User List
Add Item to User List
Add Item to User List
Add Item to User List
Add Item to User List
Else
If _ is true then
Add Item to User List
Add Item to User List
Add Item to User List
Add Item to User List
Add Item to User List
Else
If _ is true then
Add Item to User List
Add Item to User List
Add Item to User List
Add Item to User List
Add Item to User List
Else
If _ is true then
Add Item to User List
Add Item to User List
Add Item to User List
Add Item to User List
Add Item to User List
Else
If _ is true then
Add Item to User List
Add Item to User List
Add Item to User List
Add Item to User List
Add Item to User List
Else
If _ is true then
Add Item to User List
Add Item to User List
Add Item to User List
Add Item to User List
Add Item to User List
Else
If _ is true then
Add Item to User List
Add Item to User List
Add Item to User List
Add Item to User List
Add Item to User List
Else
Add Item to User List
Add Item to User List
Add Item to User List
Add Item to User List
Add Item to User List
End If
End If
End If
End If
End If
End If
End If
Set variable _ to _
Repeat until _ is true
Change variable _ by _
If _ is true then
Set variable _ to _
End If
Switch to look number
Wait _ second(s)
End of loop
Switch to look number
Broadcast
When I receive _
Wait _ second(s)
If _ is true then
Stop Script
End If
Clear User List
Add Item to User List
Add Item to User List
Add Item to User List
Add Item to User List
Add Item to User List
Add Item to User List
Add Item to User List
Add Item to User List
Add Item to User List
Add Item to User List
Add Item to User List
Add Item to User List
Add Item to User List
Add Item to User List
Add Item to User List
Set variable _ to _
Repeat until _ is true
Wait _ second(s)
Change variable _ by _
If _ is true then
Set variable _ to _
End If
Switch to look number
End of loop
Switch to look number
When I receive _
Hide
When I receive _
Hide
When I receive _
Start sound
Hide
When I receive _
If _ is true then
Say _ for _ seconds
End If
arrow_left
When program started
Hide
When I receive _
Place at X: _ Y: _
Show
Wait _ second(s)
Hide
arrow_left
When program started
Hide
When I receive _
Place at X: _ Y: _
Switch to look
Show
Wait _ second(s)
Switch to look
Wait _ second(s)
Hide
Place at X: _ Y: _
arrow_left
When program started
Hide
When I receive _
Place at X: _ Y: _
Switch to look
Show
Wait _ second(s)
Switch to look
Wait _ second(s)
Switch to look
Wait _ second(s)
Hide
arrow_left
When program started
Place at X: _ Y: _
When I start as a clone
Place at X: _ Y: _
Switch to look number
When I receive _
If _ is true then
Start sound
Change variable _ by _
Change variable _ by _
Next look
Wait _ second(s)
Next look
Wait _ second(s)
Next look
Wait _ second(s)
Next look
End If
When I receive _
Delete this
arrow_left
When program started
Place at X: _ Y: _
arrow_left
When program started
If _ is true then
Hide
End If
Place at X: _ Y: _
When tapped
Start scene _
SCENE: Fail
arrow_left
BACKGROUND
arrow_left
When screen is touched
Start scene _
ACTORS AND OBJECTS
NO ACTORS OR OBJECTS
SCENE: Win
arrow_left
BACKGROUND
arrow_left
When program started
Set variable _ to _
Show variable _ at X: _ Y: _
If _ is true then
Set variable _ to _
Show variable _ at X: _ Y: _
End If
If _ is true then
Set variable _ to _
Else
Set variable _ to _
End If
Show variable _ at X: _ Y: _
ACTORS AND OBJECTS
arrow_left
When program started
Place at X: _ Y: _
When tapped
Set variable _ to _
Set variable _ to _
Set variable _ to _
Set variable _ to _
Start scene _
arrow_left
When program started
Place at X: _ Y: _
When tapped
Broadcast and wait
Start scene _
arrow_left
When program started
Place at X: _ Y: _
When tapped
Exit Stage Brick
SCENE: Editor
arrow_left
BACKGROUND
arrow_left
When program started
Show variable _ at X: _ Y: _
Set variable _ to _
Set variable _ to _
Set variable _ to _
Set variable _ to _
Set variable _ to _
Set variable _ to _
For Variable From To Brick
For Variable From To Brick
Set variable _ to _
Set variable _ to _
Create clone of _
Wait _ second(s)
End of loop
End of loop
Broadcast
When I receive _
Broadcast and wait
If _ is true then
Set variable _ to _
For Variable From To Brick
Set variable _ to _
If _ is true then
Set variable _ to _
Set variable _ to _
If _ is true then
Create clone of _
End If
If _ is true then
Create clone of _
End If
If _ is true then
Create clone of _
End If
If _ is true then
Create clone of _
End If
If _ is true then
Create clone of _
End If
If _ is true then
Create clone of _
End If
If _ is true then
Broadcast
End If
Change variable _ by _
End If
End of loop
End If
Set variable _ to _
When I receive _
Set variable _ to _
Set variable _ to _
For Variable From To Brick
For Variable From To Brick
Set variable _ to _
Set variable _ to _
Set variable _ to _
Broadcast and wait
Set variable _ to _
End of loop
Set variable _ to _
End of loop
Set variable _ to _
ACTORS AND OBJECTS
arrow_left
When program started
Place at X: _ Y: _
When I start as a clone
Place at X: _ Y: _
When tapped
If _ is true then
Stop Script
End If
Broadcast and wait
Set variable _ to _
Set variable _ to _
Broadcast
arrow_left
When program started
Place at X: _ Y: _
When I start as a clone
Place at X: _ Y: _
When tapped
If _ is true then
Stop Script
End If
Broadcast and wait
Set variable _ to _
Set variable _ to _
Broadcast
When I receive _
If _ is true then
Delete this
End If
When I receive _
If _ is true then
Set variable _ to _
End If
When I receive _
Delete this
arrow_left
When program started
Place at X: _ Y: _
When I start as a clone
Place at X: _ Y: _
When tapped
If _ is true then
Stop Script
End If
Broadcast and wait
Set variable _ to _
Set variable _ to _
Broadcast
When I receive _
If _ is true then
Delete this
End If
When I receive _
If _ is true then
Set variable _ to _
End If
When I receive _
Delete this
arrow_left
When program started
Place at X: _ Y: _
When I start as a clone
Place at X: _ Y: _
When tapped
If _ is true then
Stop Script
End If
Broadcast and wait
Set variable _ to _
Set variable _ to _
Broadcast
When I receive _
If _ is true then
Delete this
End If
When I receive _
If _ is true then
Set variable _ to _
End If
When I receive _
Delete this
arrow_left
When program started
Place at X: _ Y: _
When I start as a clone
Place at X: _ Y: _
When tapped
If _ is true then
Stop Script
End If
Broadcast and wait
Set variable _ to _
Set variable _ to _
Broadcast
When I receive _
If _ is true then
Delete this
End If
When I receive _
If _ is true then
Set variable _ to _
End If
When I receive _
Delete this
arrow_left
When program started
Place at X: _ Y: _
When I start as a clone
Place at X: _ Y: _
When tapped
If _ is true then
Stop Script
End If
Broadcast and wait
Set variable _ to _
Set variable _ to _
Broadcast
When I receive _
If _ is true then
Delete this
End If
When I receive _
If _ is true then
Set variable _ to _
End If
When I receive _
Delete this
arrow_left
When program started
Place at X: _ Y: _
When I start as a clone
Place at X: _ Y: _
When tapped
If _ is true then
Stop Script
End If
Broadcast and wait
Set variable _ to _
Set variable _ to _
Broadcast
When I receive _
If _ is true then
Delete this
End If
When I receive _
If _ is true then
Set variable _ to _
End If
When I receive _
Delete this
arrow_left
When program started
Hide
When I receive _
Place at X: _ Y: _
Show
When tapped
If _ is true then
Stop Script
End If
Broadcast and wait
Set variable _ to _
Set variable _ to _
Hide
Broadcast
When I receive _
If _ is true then
Set variable _ to _
End If
arrow_left
When program started
Place at X: _ Y: _
When I receive _
Hide
When I receive _
Show
When tapped
If _ is true then
Stop Script
End If
Ask _ and store written answer in _
Start scene _
arrow_left
When program started
Place at X: _ Y: _
When I receive _
Hide
When I receive _
Show
When tapped
If _ is true then
Stop Script
End If
Broadcast and wait
Set variable _ to _
Set variable _ to _
Repeat until _ is true
Think _ for _ seconds
Set variable _ to _
Set variable _ to _
End of loop
Think _ for _ seconds
Open _ in browser
arrow_left
When program started
Place at X: _ Y: _
When I receive _
Hide
When I receive _
Show
When tapped
If _ is true then
Stop Script
End If
Broadcast
Set variable _ to _
Broadcast and wait
Show variable _ at X: _ Y: _
Start scene _
arrow_left
When program started
Hide
When I receive _
Show
When I receive _
Hide
arrow_left
When program started
Place at X: _ Y: _
Hide
When I receive _
Show
When tapped
Create clone of _
Broadcast
When I receive _
Hide
arrow_left
When program started
Place at X: _ Y: _
Hide
When I receive _
Show
When tapped
Create clone of _
Broadcast
When I receive _
Hide
arrow_left
When program started
Place at X: _ Y: _
Hide
When I receive _
Show
When tapped
Create clone of _
Broadcast
When I receive _
Hide
arrow_left
When program started
Place at X: _ Y: _
Hide
When I receive _
Show
When tapped
Create clone of _
Broadcast
When I receive _
Hide
arrow_left
When program started
Place at X: _ Y: _
Hide
When I receive _
Show
When tapped
Create clone of _
Broadcast
When I receive _
Hide
arrow_left
When program started
Place at X: _ Y: _
Hide
When I receive _
Show
When tapped
Create clone of _
Broadcast
When I receive _
Hide
arrow_left
When program started
Place at X: _ Y: _
Hide
When I receive _
Show
When tapped
Broadcast and wait
Broadcast
When I receive _
Hide
arrow_left
When program started
Hide
Place at X: _ Y: _
When I receive _
Show
When I receive _
Hide
When tapped
Broadcast and wait
Broadcast
Broadcast and wait
Broadcast