Balloon Shoot

This is meant to be used with a Chromecast.

Aim: Shoot as many balloons as you can within 60 feet!

To start, point the phone towards your screen and press B. Press A to shoot where the crosshair at and B to re-center the crosshair at your current location.

Enjoy and of course: remix!!

Created for GCI 2017

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Aim: Shoot as many balloons as you can within 60 feet!

To start, point the phone towards your screen and press B. Press A to shoot where the crosshair at and B to re-center the crosshair at your current location.

Enjoy and of course: remix!!

Created for GCI 2017

Please login to report this program as inappropriate.

Total number of scenes:

Total number of scripts:

Total number of bricks:

Total number of objects:

Total number of looks:

Total number of sounds:

Total number of globals:

Total number of locals:

1

8

74

5

8

1

2

1

Event Bricks:

Total:5

Different:1

Start Script

Control Bricks:

Total:38

Different:12

Forever Brick

If Logic Begin Brick

Clone Brick

Wait Brick

If Logic End Brick

Loop Endless Brick

When Cloned Script

Repeat Until Brick

Loop End Brick

When Gamepad Button Script

Delete This Clone Brick

If Logic Else Brick

Motion Bricks:

Total:8

Different:5

Place At Brick

Change Y By N Brick

Set X Brick

Set Y Brick

Go To Brick

Sound Bricks:

Total:0

Different:0

NO BRICKS

Looks Bricks:

Total:13

Different:4

Hide Brick

Set Look By Index Brick

Show Brick

Set Look Brick

Pen Bricks:

Total:0

Different:0

NO BRICKS

Data Bricks:

Total:10

Different:3

Set Variable Brick

Show Text Brick

Change Variable Brick

BACKGROUND

NO SCRIPTS

OBJECTS

When program started

Set variable score to 0

Show variable score at X: - 550 Y: 300

Hide

Forever

If time > 0 is true then

Create clone of myself

Wait 1.5 second(s)

End If

End of loop

When I start as a clone

If time > 0 is true then

Switch to look number rand( 1, 3 )

Show

Place at X: rand( - 350, 350 ) Y: - 500

Repeat until OBJECT_Y > 500 is true

Change Y by 10

Set X to OBJECT_X + (sin( OBJECT_Y, ) * 20)

Wait 0.1 second(s)

End of loop

End If

When gamepad button "A" pressed

If 26637-200 is true then

Switch to look

Wait 0.3 second(s)

Change variable score by 1.0

Delete this

End If

When program started

Place at X: 0 Y: 0

Set variable compassCenter to mod( COMPASS_DIRECTION + 180, 360 )

Forever

If time > 0 is true then

Set X to 20 * (180 - mod( mod( COMPASS_DIRECTION, 360 ) - compassCenter, 360 ))

Set Y to X_INCLINATION * - 20

Show

Else

Hide

End If

End of loop

When gamepad button "B" pressed

Place at X: 0 Y: 0

Set variable compassCenter to mod( COMPASS_DIRECTION + 180, 360 )

If time = 0 is true then

Set variable score to 0

Set variable time to 60

End If

When program started

Set variable time to 0

Show variable time at X: 520 Y: 300

Forever

Go to crosshair

End of loop

When program started

Forever

If time > 0 is true then

Show

Change variable time by - 1

Wait 1.0 second(s)

Else

Hide

End If

End of loop

When program started

Switch to look

Show

Forever

If time > 0 is true then

Hide

Switch to look

Else

Show

End If

End of loop

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